Category: Legends of the Dark Knight

Legends of the Dark Knight: Look Inside

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When you hear Scott Snyder talk about Batman you understand right away just how it is that he has managed to make his current run stand out and even above the many, many years of history. Not only does he understand the character intimately but he also sees clearly the roles that each of the comic’s villains are required to play in relation to him. He says that they are all reflections of some part of Bruce’s personality, reflections that have been perverted by sin in the city that he loves, by the Black Mirror of the trade’s title: that the Joker’s anarchistic chaos is there to temper his own steel-set code of conduct, that Two-Face highlights the horror of splitting your identity into two clear halves, Penguin the dark side of reckless spending, Killer Croc of too closely mimicking an animal avatar, etc. etc.

I bring all of this up in a review of Rob Williams’ Look Inside because while the story may be a potent visceral experience on its oh so sinister surface there is also something theoretically satisfying going on underneath. The theme and subtext of this story suggest that writer Williams subscribes to an approach very similar to Snyder’s but more interesting is the way in which he has one of the comic’s characters bring the thought quite literally to life. It might sound dry but when I say it like this, but watching the theory be wielded like it is here is intense. It may be scary, but sometimes to succeed you’ve got to look deeper, to look inside.
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Legends of the Dark Knight: Dungeons and Dragons

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A title like that catches the eye: to the uneducated it probably makes sense to glue two geek ideas together – comics and gaming – but for those more familiar with either the mixture seems a strange one; The character of Batman is the one that least belongs in the humorous, high-fantasy setting of D&D. So it must be meant metaphorically then, as a figurative turn of phrase, right?

Wrong, you couldn’t get a more literally correct correlation between book and banner than the one showed here. The book has dungeons, it has a dragon, it embodies the concepts of the game and yet it never compromises the ethic of its central character. The title set him a high skill check for sure but I think writer/artist auteur Michael Avon Oeming rolled a natural twenty here, a critical hit, and the comic is the result.
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Legends of the Dark Knight – Gotham Spirit

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The story at the spine of this Legends issue is very strange in that there isn’t really one. We open on an armed robbery occurring in that titular liquor store late one afternoon, when the thugs think it is still safe out. From there the book is simply Batman beating up on the bunch of criminals in quick succession as they attempt unsuccessfully to escape into the city, but the way that it shows this is very far from simple.

Legends is, at it’s core about telling Batman stories that the main comics cannot and most writers take that as a directive to extend the style and structure out into new and subversive territories – to show his stories in space or out of sync – but Jeff Parker somehow made the alternate direction seem even more daring by boiling Bats back to the purest basics.

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Legends of the Dark Knight – Together

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I know that I’m really starting to sound like a broken record now but these Legends of the Dark Knight books are all about brilliant Batman ideas being executed at a brutally brisk a pace. The best titles so far have been the ones that are able to use this format to their advantages, to compress their content just right or to simply cheat and ask for three week’s worth of space for their story. The latest tale, Together by Jonathan Larsen has one of the best ideas of the series to date, but also suffers the most from the format’s speed; making it one of the more exciting and more disappointing efforts all at once, a fittingly schitzoid conflict for a tale about Two-Face to have.

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Legends of the Dark Knight: Batman: The Movie

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They say that everyone has story to tell, but what they really should be saying is that everyone has a Batman story to tell: be it good, bad, dark, bright, big or small. That after all is why this very series exists, to allow as many artists as possible to put theirs onto paper while the likes of Snyder sit atop the mainstream book without budging for years on end (which is the opposite of a complaint in this case). It just so happens that Batman: The Movie is my take on the caped crusader, only of course it’s not; i had nothing to do with this title, not even in the slightest, but how it begins is remarkably similar to something I threw together a year or two back, to the point that the first few scenes could easily be interchangeable.

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Legends of the Dark Knight: Slam! Part 3

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The old Batman TV show used to end each episode with the caped crusader trapped in a seemingly inescapable position – not just cliff-hanging but barreling off the edge of the cliff, unconscious in the back of a van full of explosives – but instead of coming up with an extended plan of escape the next episode would simply show him stepping out the van before it got airborne; the answer to ‘How will he get out this one’ always just ‘by being Batman’. This third and final chapter of Slam! takes a similar tact in the treatment of the tension that it spent the second issue ratcheting up; Bradley is in police lock-up, framed for a fresh second murder, the cops cornering him with their weapons drawn: how will he get out of this one? Batman.

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Legends of the Dark Knight: Slam! Part 2

Last week I spoke about how the small scale and relative reality of Slam! sucked me into its story, how seeing Slam Bradley’s life as a broke dick in the dirtiest city since Gomorrah was a daring and dramatically potent choice; so I should by all means have an issue with this second section’s move towards superheroics, but in actual fact my reaction is rather the opposite. What Phil and Fialkov are doing here is something new to the Legends line, but very familiar to the Noir films that inspired their story: they’re steadily turning up the heat on Slam, escalating on a slow-burn and the suspense this pace creates when it climaxes is phenomenal and the cliffhanger it closes on akin to those in Breaking Bad. If you aren’t salivating for the final chapter of Slam! after this second slice then you’re simply reading it wrong.

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Legends of the Dark Knight: Slam, Part One

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Though Scott Snyder’s operatic approach to the character has been a very successful one; a gritty, grimy and realistic depiction of the Dark Knight is my personal preference. This, the third three-part short story of the series, evokes in its first issue the exemplar of that style: Gotham Central, but instead of a current cop it tells the story of an ex-police PI who is similarly caught up in crimes way above his pay grade. Things look bad for Slam Bradley, I daresay the dick is damned, but his book is very, very good and this is only the start.

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Legends of the Dark Knight: Letters To Batman, Part 2

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Letters To Batman
is…

That was the question that I was left wondering last week by the start of this new arc. Now, after having read the second section of this trilogy of sorts I am both surer and surely more confused as to the answer. What Steve Niles has done with his run on the digital series is utterly unlike any of the efforts that preceded him, in that he has let it evolve. Where the first issue felt familiar in its set up, driven as all the runs so far have been by a single complex plot concept, one kept static and contained within the confines of this singular medium, his now has multiple plots at play – most of which are quite simple, similar to what one would expect of classic Batman comics – and all of these are kept contained by the more complex character idea at it’s core, Batman’s revelation that he is simply the pusher of a revolving door.
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Legends of the Dark Knight: Letters to Batman, Part One

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Letters to Batman is

No, that isn’t a technical error, there is no missing text ( though I am rightly known to be terrible at both) that’s my full and entire feeling on this issue. You could read that as a criticism but I mean it to be just as much of a compliment, in that it is equally neither. There are some strong traits shown in this introductory issue but few of them are able to reach a point of proper power; this isn’t a story scripted for separation or a style that stands well in such short bursts. Neither of which are really the fault of writer Steve Niles, there is nothing else out there like Legends and so writing it is I’m sure a singular experience, one that few have fully succeeded at.

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